1-Star Witness
The ice-machine
down the hall
keeps telling you
things are breaking up.
This place has the most
interesting ceilings,
if that’s the kind of thing
you’re into. It keeps
getting later and then,
later you know
she’s not coming
at all with you.
How about those drapes?
Not clean, necessarily,
but, what a nice pattern.
You wish there was a reason
to draw them.
There’s a picture
of a ship on the wall
sailing for
a distant condo.
The ice-machine
has its say again.
You drag a chair
out onto the concrete.
You notice the ship
Is floundering on a reef.
What can you do about that?
You’d love to gesso over it
and start again. Save the sailors
and send them home
to their waiting wives.
But, you know it’s pointless
and she’s not
coming with you at all.
The ice-machine keeps
ringing like a distant bell
sounding the hours.
You board the ship,
the wood scraping coral.
There should have been
a lighthouse. A lighthouse
to warn you. But, at least
you’ve got the ceiling
and the ice-machine
to tell you the hours
are passing.
The bottom of the sea
is merciful and shallow.
You drag the chair back inside.
You’re tired of smoking
and she’s not coming
with you. So, you sail
the few minutes left
until the reef does its work.
Until the ice-machine
toll 11.
–October 24, 2019